They really made your character a pussy when they land on their butt and sit their for 5 seconds waiting to be riposte.
It is the slowest out of the other games.
And people defending Dark Souls 2 either not played the previous games or haven't put a lot of time in the others as well.ĭark Souls 2's biggest problem is the combat. People saying the hitbox is the reason why Dark Souls 2 is bad hasn't put a lot of hours into the game. At the very least the game should offer a hint through the level up lady buttons beyond seek the four souls. And why is the Covenant of Champions right there at the beginning? Again, for someone who plays blind this is devastating. For someone who likes to play blind, this sucks. I had to consult guides/friends way more than I should have to, just to find out where to go next. But Dark Souls 2 seems intentionally obtuse, beyond reason. Don't get me wrong, I don't want to handholding. My second problem is that the game gives you almost no direction, no goal, nothing.
There are certain bosses where rolling through their arms/weapons is the only way to survive, and I think that's pretty dumb. It's a worse situation than before but it's doable. This is the work around for pivoting enemies, but it means that you have to wait to almost get hit instead of just rolling to safety right away. If you raise your agility it increases the window of invulnerability while rolling, and so you can roll through enemies attacks. Not only does this make backstabbing more difficult than it should be, it also makes dodging more difficult than it should be. Enemies lock on and will rotate through their attacks like they're on a turntable. The problems I have with it are few but substantive. I have to agree, it's the worse game in the series but still a good game. I just beat DS2 (SotFS) for the first time the other day and am now playing NG+ as a sorcery build.